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Beware Of ‘Dragon’s Dogma 2’ Disease That Will Make Your Hostage Kill An Entire Town – Forbes Achi-News

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I’m constantly finding new, wild things in Dragon’s Dogma 2, but as players get deeper into the game, they discover even stranger things that are way past a griffin dragging you into a code another area.

As you’ve played, you’ve probably heard your hostages chattering about a disease they can contract that causes them to “disobey the orders of the Arisen.” Sounds annoying, but what, you can like make it better, or send them away or whatever, right?

Well, it turns out it’s a little more complicated, and dangerous than that. The disease is called Dragonsplague, and can be contracted during a dragon fight, or by hiring a sick hostage from another world. It’s not a status effect, you can’t see it before you hire a hostage, but once they get it, their eyes will glow and they’ll start being weirdly aggressive in their dialogue.

You can ignore it, but eventually when you go to rest in an inn, you’ll see small cuts where they transform into a ghost dragon. Weird, okay. Then you wake up and find every NPC in town has been murdered. Seriously. Not kidding. This is happening.

What’s even crazier is the implications of this considering how Dragon’s Dogma 2 has arranged its save. You cannot undo this. Why? Because resting at an inn is a hard save point, and this game doesn’t have multiple save files to return to with its desire to make choices and outcomes permanent. But this is not exactly a choice. And the consequences can be disastrous.

Every NPC in town dies meaning this includes people who give you quests. Even people who give to you main quests. Yes, it is true that some NPCs will respawn over time. But that’s just vendors, not quest givers (An update: there are reports that waiting a week or two, or doing more inn savings, could revive more people, including some quest-givers. But sometimes not all of them). The only way to get them back on their feet again is to use a precious Wakestone, although of course you need to know who out of the hundred people in town to revive in the first place. This has led some players to say that this has effectively broken their game. Others think it’s hilarious and trademark Dragon’s Dogma chaos.

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So, how to avoid this happening to your hostages? There are no dragon fights, to begin with, although you can barely avoid those eventually. But if you find your pawn has glowing eyes/behaves like a shocking disease, you can exchange them for a stone. Those are just your exchangeable pawns, of course. But yes, your own permanent hostage can have it too.

Again, there’s no real known cure for Dragonsplague, and you can’t swap out your main pawn. So to rid them of the disease, supposedly, you have to kill them straight away, and then revive them with a Wakestone where they will then be cured.

That’s how much we know about Dragonsplague so far, one of the most ridiculous mechanics I’ve ever seen in an RPG. I think it sounds great, but I can see how poorly it can be telegraphed and how save files work in Dragon’s Dogma, that players might be upset when it happens to them.

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